⚙️Settings
config-version: 1.1 # DON'T TOUCH ME
update-notification: true
debug: false
language: ENGLISH # ENGLISH or RUSSIAN
database-settings:
storage: SQLite # SQLite or MYSQL
host: localhost
base: lightcutter
user: admin
password: admin
pool-size: 3
woodcutter-settings:
# REGION or WORLD
mode: REGION
# VAULT, PLAYERPOINTS
economy: VAULT
# If not the player has lightcutter.modes.bypass permissions
breaking-in-modes: true
allow-drop: true
disabled-worlds:
- test
# For WORLD Mode
# Without animations
world-settings:
# CHAT or ACTIONBAR
messages-type: CHAT
# if you specified, for example, 5-10, then the number will be randomized.
# If 5, then the player will be charged a value equal to 5.
# If you specify 5.05, then 5.05
costs:
oak_log: 1
spruce_log: 2
birch_log: 3-5 # Randomized
jungle_log: 4
acacia_log: 5-10 # Randomized
dark_log: 6
# For REGION Mode
region-settings:
# CHAT or ACTIONBAR
messages-type: ACTIONBAR
regeneration:
# If 0 - disabled
# If the value is less than 2, problems may occur
seconds: 5
particle:
enable: true
type: EXPLOSION_NORMAL # https://mcreator.net/wiki/particles-ids
count: 4
sound:
enable: true
type: BLOCK_WOOD_PLACE # https://www.planetminecraft.com/blog/all-sound-names---for-playsound/
volume: 0.5
config-version: 1.1 # DON'T TOUCH ME
reload-config: "&aThe configuration has been successfully reloaded"
log-names:
oak_log: "&cOak"
spruce_log: "&cSpruce"
birch_log: "&cBirch"
jungle_log: "&cTropical oak"
acacia_log: "&cAcacia"
dark_log: "&cDark oak"
cherry_log: "&cCherry oak"
mangrove_log: "&cMangrove oak"
warnings:
not-survival: "&cTurn on survival mode to start earning" # set "" for disable
is-flying: "&cTurn off the flight to start earning" # set "" for disable
is-invisible: "&cDisable invisibility to start earning" # set "" for disable
cooldown: "&fYou can't break blocks <value> seconds"
general:
stats:
not-found: "Statistics for player <username> not found"
info: |
Player Statistics: <username>
Earnings for all time: <earning>
Total broken blocks: <broken>
world:
earn: "&c ⛃ &fYou earned &a<amount> per <block>"
region:
earn: "&c ⛃ &fYou earned &a<amount>"
remained: "&c ⛃ &fIt remains to break <value>"
info: |
&fName: &e<region>
&fEarn: &e<earn>
&fNeed broken: &e<count>
&fCooldown: &e<cooldown>
added: "&fRegion &e<region> &fsuccessfully &aadded"
removed: "&fRegion &e<region> &fsuccessfully &cremoved"
updated: "&fRegion &e<region> &fsuccessfully &cupdated"
exists: "&fRegion &e<region> &falready &cexists"
not-exists: "&fRegion &e<region> &fdoes &cnot exist"
changed:
drop: "&aWood drops updated on <value>"
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